During my time at Nascent Games I had the chance to work on a currently unreleased IP called "Brawl of America". A wacky physics-based brawler where chaos reigns supreme!
These are a few of the maps I had designed for the main deathmatch mode where players could use almost everything in the level as weapons and throwables. Most objects feature full destruction too. Some Synty assets are still present as they were placeholders for future models so I can't take credit for all, neither with all textures used.
All lighting, level design, optimization and most models are my own.
A fun little addition to the convention hall map; working projectors!