Whilst working at Nascent Games I had worked on an unreleased IP called "Clayhem" a physics based brawler, where the characters are all made of clay and can crush, squash and wack each other and absorb their opponents to gain size.
Here are some of the environments and level designs that I the chance to work on. The vision was to keep the characters the same size as real-life action figures so that everything around them feels large and is littered with children's toys.