Whilst working at Nascent Games I had worked on an unreleased IP called "Clayhem" a physics based brawler, where the characters are all made of clay and can crush, squash and wack each other and absorb their opponents to gain size.
I was responsible for the overall character designs, models, cosmetics, textures, rigs, and animations in the game.
A small showcase of some of the cosmetics I made.
A small silly animation I made as promo/social stuff.